It's time to live the life of a Superstar. How will you play?
WWE SMACKDOWN VS. RAW 2008 – NEW FEATURES REVEALED!
Interview with Creative Director, Corey Ledesma
THQ-Games.com recently caught up with creative THQ's creative manager Cory Ledesma, who gave us the low-down on WWE SmackDown vs. Raw 2008. Read on for the full scoop, wrestling fans:
Goals and new features
Every
year, before starting a new title, we look at the direction we're going
in. A couple of key goals came out for SmackDown vs. Raw this year. The
first goal, which carried over from last year is refining player
control. Last year we had the ultimate control moves and we wanted to
take this further [this year]. The second big goal is to really bring
out the characters, so you are experiencing the life of the Superstar.
Another
major goal is to introduce the ECW brand. It has a big presence in WWE
so you'll see the infusion of the ECW brand; it's going to be a huge
part of the game. The last big goal is stepping up to next-gen
graphics. We have between 1,200 and 1,500 moves in the game, so
animation improvement was very high on our priority list for the game.
Thanks
to the animation overhaul, the Superstars walk a lot more
realistically. The game looks a lot more like the action you see on the
WWE TV shows. We've also got a free-run option; you can run anywhere,
so have free reign.
The Wii version of the game is all about
using the Wii's unique controls to perform actions - punches, taunts,
lifts and throws - yourself. It's a fast-paced, fun, arcade-style
experience and all of the moves are interactive.
Superstar Fighting Styles
We're
the first to bring this feature to a wrestling game. The fighting
styles are going to change the way the Superstars fight. For example,
hardcore fighters are the only wrestlers who can perform weapon grapple
moves and moves leaping from chairs. There are eight new fighting
styles and you can use two styles for each Superstar in a match:
Powerhouse
These
guys are all about brute strength - wrestlers like Triple H, Batista
and Bobby Lashley. These fighters can use the Rampage special ability,
which enables them to perform free-for-all power moves which cannot be
reversed for a limited period.
High Flyer
High flyers,
like Rey Mysterio and RVD, put their bodies on the line and perform
crazy manoeuvres, flying off the ropes and showcasing their agility.
Technical
This
is a general term for a technical wrestler who knows all of the moves,
locks and reversals; wrestlers like Chavo Guerrero. Their special
ability enables them to reverse any move for a limited period.
Brawler
These
are roughneck, striking Superstars, such as Undertaker and Sandman, who
rely heavily on their fists, using brute punching power.
Submission Artist
These
guys can lock in submission moves and, with their special ability, can
actually leach opponents' stamina. One of the best-known submission
artists in WWE is Ric Flair.
Showman
A Superstar who's
all about arrogance, ego and showing off to the crowd - we're looking
at you, Randy Orton. Their special ability allows them to steal their
opponents' taunts (which, in turn, steals their momentum). It's a high
risk tactic as you're vulnerable to attack but can be very rewarding
when you steal an opponent's finishing move.
Dirty
These
guys are cheaters, the rule breakers of WWE. They'll happily knock out
the referee, use low blows and fight with weapons. Their special
ability is the referee shield - they'll grab the referee and use him as
a shield as well as a weapon!
Hardcore
ECW has made
this fighting style very well known. Hardcore wrestlers use weapons,
make opponents bleed and go in for no rules matches. If you cause a
hardcore Superstar to bleed, this actually increases their momentum and
energy to attack you.
Struggle Submission System
We
used a meter-based 'tug-of-war' system previously but this year we
wanted to move away from meters. When you lock an opponent in a
submission move, you now get to decide how much to wrench on your
opponent, which you can control with the analog stick. You have to
balance your stamina and power to judge how much wrenching you can
perform.
The defending player also has control now - by using
the analog control sticks the wrestler can try to power out, so it
becomes a game of cat and mouse but there's no mindless button mashing.
Expect to see 15 to 20 struggle submission moves, including the Master
Lock, Sharpshooter and Figure-Four Leglock.
ECW
The
game will feature Extreme Rules matches - the most hardcore, brutal
matches we've ever seen. You can customise which weapons you'll see in
the matches and can now go to any part of the barrier and interact with
fans in the crowd, which really opens up the gameplay outside of the
ring. ECW is going to be a big part of season and GM modes.
The names of all World Wrestling Entertainment televised and live programming, talent names, images, likenesses, slogans and wrestling moves and all World Wrestling Entertainment logos are trademarks which are the exclusive property of World Wrestling Entertainment, Inc. (c) 2007 World Wrestling Entertainment, Inc. All Rights Reserved.
(c) 2007 THQ/JAKKS Pacific, LLC. Used under exclusive license by THQ/JAKKS Pacific, LLC. JAKKS Pacific and the JAKKS Pacific logo are trademarks of JAKKS Pacific, Inc. Developed by YUKE'S Co., Ltd. YUKE'S Co., Ltd. and its logo are trademarks and/or registered trademarks of YUKE'S Co., Ltd. THQ and the THQ logo are trademarks and/or registered trademarks of THQ Inc.All Rights Reserved. All other trademarks, logos and copyrights are property of their respective owners.
