PHILOSOPHY - PATH OF THE FURON DEVELOPER DIARY
Sandblast Games discuss the philosophy behind the game
Jon Knoles, Creative Director at Sandblast Games...
Pox: “Crypto, do you think Destroy All Humans! sounds, well...inhumane?"
Crypto: “Well, yeah. I believe that's the point, Pox…but in that non-threatening, tongue-in-cheek, T-rated kind of way.”
The
series has always been known for massive destruction and laugh out loud
humor in an open “sandbox” game world. This winning formula is very
much intact in Path Of The Furon, and has been redefined for next gen consoles.
Massive Destruction
As described in Diary #1,
Path of the Furon redefines “massive destruction” for next gen
consoles. You will see a higher level detail of destruction on a scale
never before seen on any console this time around: larger cities,
filled with skyscrapers, all of which can be completely and utterly
destroyed. You will see crowds of panicked humans fleeing buildings as
you destroy them. You’ll see skies full of attack helicopters and alien
saucers all trying to bring you down. And you’ll unleash unbelievably
destructive far out alien weaponry on humans and their world with
weapons like the Black Hole Gun, Tornadotron and Quantum Deconstructor,
to name a few.
Irreverent Humor
Perhaps
the greatest strength of the Destroy All Humans! series is its unique
brand of irreverent and satirical humor, from the invading alien point
of view. Gamers can expect this humor alive and well this time around.
The story lampoons the hallmarks of the funky 1970s: Kung Fu, disaster
movies, conspiracies, the second golden age of sci-fi, the “me”
generation, disco, etc. But players need not be a student of 70s
history to get the jokes: we wanted the game to be fun for a broad
audience. The humor is as irreverent as ever, pulling no punches when
it comes to comically skewering us as a species. And with tongue firmly
planted in cheek, the game often makes fun of itself, too.
The
humor in the game is largely presented in the wild and funny weapons
and abilities Crypto uses against humans, their reactions to these, and
in the fun interactions between Crypto and his holographic handler Pox
in cinematic sequences, interactive conversations, and also during
in-game banter. Voice actors Grant Albrecht and Richard Horvitz reprise
their original roles as Crypto and Pox, and you can tell as you play
along that they had fun doing it.
We’ve also added more of the
type of interactive conversation games like the Mayor’s speech in the
first Destroy All Humans! game, as Crypto addresses a group of humans,
often while disguised as one, and manipulates them through carefully
chosen words. There’s a “correct” path to navigating these humorous
conversations, but a lot of the fun comes from deliberately making the
wrong choices, just to hear what happens.
As with the first two
games, you can read humans’ minds for mission hints, to prolong your
body snatched disguise, or just to hear the absurd things they have on
their minds. There are around 2000 of these in total, between 30 and 50
unique thoughts for each type of human in the game, some of which play
on stereotypes, some of which play against them. I’m not sure anyone
can claim to have 2000 jokes that will cause side-splitting laughter
every time, and we don’t claim to either, but that’s not really the
point: it’s a humorous diversion that is useful in gameplay, sometimes
makes you chuckle, sometimes makes you laugh out loud, or occasionally
prompts you to look up a word or name on Wikipedia just to figure out
what the heck you just heard.
Destroying All Humans! In Their Own Tongue
This
time around we’ve taken extra care to ensure the humor is not only
funny to American gamers, but has been customized for other languages
as well, replacing jokes or references to American pop culture with
appropriate counterparts that French, Spanish, Italian, or German
speaking gamers will “get.” Did we mention you get to destroy a
fictional version of Paris in this game? The aliens have already
invaded several cities in the US, invaded Britain, Japan and Russia. It
was only a matter of time before our friends in France found themselves
on receiving end of the anal probe.
Expanded Open World Gameplay
What’s
this Open World thing we keep hearing about and how is Path of the
Furon expanding this concept? Open world or sandbox gameplay basically
means a game world in which the player is free to explore and have fun
without being forced down a particular path or “directed” experience.
The sandbox formula of the series has been expanded in Path Of The
Furon to allow more freedom and more choices in gameplay. The player
has more choices available to them in terms of activities, missions,
mini-games, and exploration.
There are story missions, which are
more directed experiences to move advance the story and feature
progression, and which required in order to advance through all five
Invasion Sites. But now many of these story missions can be played in
non-linear order. As with the previous games, the player chooses when
to undertake missions by finding and speaking to a “mission giver” in
the world, which may be Pox or other characters they’ll meet along the
adventure. If players choose to decline or abort a mission so they can
mess around in sandbox mode to upgrade their weapons and abilities, or
just to have fun exploring or blowing the crap out of everything and
everyone, they are free to do that too.
There are also numerous
optional side missions called “odd jobs” to undertake in each Invasion
Site, and these have been given more depth and are more complimentary
to story missions—some are pretty epic, actually. And you can perform
favors for the Furon god Arkvoodle, who rewards you with new landing
zones for your flying saucer. To encourage revisiting Invasion Sites,
we’ve added repeatable challenges and mini-games that you can return to
over and over to better your score and collect more rewards. Each of
the five Invasion Sites is peppered with hidden alien artifacts to
collect, and fun Achievements to unlock.
Perhaps the biggest
advancement to the Destroy All Humans! open world experience comes from
the ability to combine mental powers, hand weapons and jetpack flight
for the first time, which exponentially increases the size of the tools
available to the player for sandbox mayhem. This freedom of choice and
discovery is most apparent in the Temporal Fist, a new mental ability
Crypto learns from an alien Kung Fu master, which allows him to stop
time, freely move around in and mess up the world, then start time
again to watch the mayhem play out. This feature alone provides almost
limitless possibilities for discovery in gameplay, which is frightening
for us as developers as we try to figure out all the ways a player
might use it, but it’s worth the trouble: players will have a blast
using it to discover new ways to Destroy All Humans!
If you want
to experience playing the role of a homicidal alien invader with far
out mental powers and sci-fi weaponry in several open worlds that you
can completely destroy, and laugh out loud while doing it, we think
you’ll enjoy Destroy All Humans! Path of the Furon.
Crypto: “Enjoy? Hell, the name of the game is Destroy All Humans! Who wouldn't enjoy that?”
You can read the previous developer diaries from Jon Knoles here.
Destroy All Humans: Path of the Furon
- Release Date:
- 12/02/2009
- Age Rating:
- TBC