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WWE® SmackDown® vs. Raw® 2010 - Preview - IGN
"On DS, SmackDown vs. Raw looks to be kicking a formidable amount of ass once again..."
25/08/2009
WWE® SmackDown® vs. Raw® 2010 - Preview - G4TV.com
"Gamers that dream about being the general manager or Raw, SmackDown, or ECW should be pleased by the storyline creation tools. Up to two years of stories, containing matches and scenes, can be crafted."
25/08/2009
WWE® SmackDown® vs. Raw® 2010 - Interview - Team Xbox
"You can express yourself not only in your game, but also with the world."
25/08/2009
WWE® SmackDown® vs. Raw® 2010 - Hands On - IGN
"You're going to be able to create fully 3D characters, entrance videos, finishers, logos, color schemes for existing WWE stars, and even your own stories to play through."
24/08/2009
WWE® SmackDown® vs. Raw® 2010 - Interview - ESPN
...you might never get to pitch story ideas to Vince McMahon in real life, but in "WWE Smackdown vs. Raw 2010," gamers are given unprecedented creative freedom over the direction of their virtual wrestling organization.
24/08/2009
WWE® SmackDown® vs. Raw® 2010 - Preview - Gamespot
"From top to bottom, the creation tools in THQ's upcoming wrestling game have been either overhauled, upgraded, or, in some cases, re-made from the ground up. The result will be a game that is more open-ended and flexible than ever before."
20/08/2009
Rocket Riot - Review - The Sixth Axis
"Everything in this game is made with a faux-retro look which is as stunningly rendered as it is charmingly endearing." - 8/10
10/08/2009
Darksiders™ - Hands On - NowGamer
"The character designs are satisfyingly chunky and sculpted, looking dynamic even when viewed static, and the Gothic environments drip with detail."
05/08/2009
MX vs ATV™ Reflex - Video Feature - G4TV.com
"With our new terrain deformation we wanted it to be real, so it effects the whole race. If you run a race now, it will change from lap to lap."
04/08/2009
MX vs ATV™ Reflex - Hands On - IGN
"As I mentioned before though, Rainbow Studios has bettered the presentation in almost all aspects of the game, and it's immediately apparent the first time you enter practically any event."
03/08/2009